{"created":"2023-06-19T09:27:20.471176+00:00","id":870,"links":{},"metadata":{"_buckets":{"deposit":"51adc0f6-8a6d-4f01-8ff1-a7a7a20d68d8"},"_deposit":{"created_by":14,"id":"870","owners":[14],"pid":{"revision_id":0,"type":"depid","value":"870"},"status":"published"},"_oai":{"id":"oai:nufs.repo.nii.ac.jp:00000870","sets":["28:29:144"]},"author_link":["1642"],"control_number":"870","item_5_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2022-12-30","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"26","bibliographicPageEnd":"101","bibliographicPageStart":"79","bibliographic_titles":[{"bibliographic_title":"長崎外大論叢"},{"bibliographic_title":"The Journal of Nagasaki University of Foreign Studies","bibliographic_titleLang":"en"}]}]},"item_5_full_name_2":{"attribute_name":"著者","attribute_value_mlt":[{"names":[{"name":"BROOKS, Max","nameLang":"en"}]}]},"item_5_full_name_3":{"attribute_name":"著者別名","attribute_value_mlt":[{"nameIdentifiers":[{"nameIdentifier":"1642","nameIdentifierScheme":"WEKO"}],"names":[{"name":"ブルックス, マックス","nameLang":"ja-Kana"}]}]},"item_5_text_1":{"attribute_name":"その他(別言語等)のタイトル","attribute_value_mlt":[{"subitem_text_value":"TRPG をオンラインでプレイする際の英語学習者の コミュニケーション行為に関する研究"}]},"item_5_text_11":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_text_value":"AA11603331"}]},"item_5_text_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_text_value":"長崎外国語大学"}]},"item_5_text_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_text_value":"1346-4981"}]},"item_5_textarea_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_textarea_value":"This article examines communication methods and strategies employed by EFL learners when playing tabletop roleplaying games (TRPGs) in an online environment. While research has been undertaken into the use of TRPGs as a language learning tool, these studies have yielded very little data that can be used to inform both future research and classroom practice regarding TRPGs in the English classroom. To that end, a mixed-methods approach was employed to obtain both quantitative data (the most common interaction strategies employed by EFL learners when playing TRPGs) and qualitative data (learner opinions of the kinds of merits TRPGs have as a learning tool) from adult EFL learners. A group of learners took part in 2-3 gameplay sessions where they played the TRPG Microlite20 over the internet with the researcher acting as game moderator (GM). These sessions took place over the span of a few weeks. Data was obtained from both the gameplay sessions and interviews with the learners that took place after the sessions. The study found that TRPGs such as Microlite20 provided a wealth of interactions that allowed learners to engage in negotiation of meaning. This would suggest moving away from the “teacher as game master” approach that many researchers and teachers default to when implementing TRPGs in educational contexts.\n\nこの論文は、英語学習者がオンラインで卓上ロールプレイングゲーム(TRPG)を行う際使用するコミュニケーションの方法やストラテジーについて考察したものである。語学学習ツールとしてのTRPG に関する研究は行われてきているものの、今後の研究や授業実践に活用できるようなデータは殆ど得られていない。そこで、本研究では、様々な方法を用い、成人英語学習者から量的・質的データを得るようにした。研究実施者がゲームモデレーター(GM)の役を担いながら、研究参加者はインターネット上でマイクロライト20というTRPG のセッションを2 、3 回行った。これらのセッションは、数週間に渡って行われ、データ収集はゲームプレイセッションとセッション後の学習者へのインタビュー両方において行われた。データ分析の結果、マイクロライト20のようなTRPG は、学習者のインタラクティブの「意味交渉」が可能となるような場面を多く提供していることがわかった。このことは、教育の場面でロールプレイングゲーム(TRPG)を活用する際多くの研究者や教師が普通にとっている「ゲームマスターとしての教師」という立場を再考してみることの大切さを示唆している。"}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2023-03-01"}],"displaytype":"detail","filename":"26gaidai_P79-102.pdf","filesize":[{"value":"502.4 kB"}],"format":"application/pdf","licensetype":"license_11","mimetype":"application/pdf","url":{"label":"26-07本文PDF","url":"https://nufs.repo.nii.ac.jp/record/870/files/26gaidai_P79-102.pdf"},"version_id":"dc9b9ec8-a4a4-4527-9f08-6d9d6ad150d8"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"TRPGs"},{"subitem_subject":"TRPGs"},{"subitem_subject":"本格的な教材"},{"subitem_subject":"相互作用戦略"},{"subitem_subject":"Authentic Materials"},{"subitem_subject":"Interaction Strategies"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"eng"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"other","resourceuri":"http://purl.org/coar/resource_type/c_1843"}]},"item_title":"An investigation of EFL learner’s communicative actions when playing TRPGs online","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"An investigation of EFL learner’s communicative actions when playing TRPGs online","subitem_title_language":"en"}]},"item_type_id":"5","owner":"14","path":["144"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2023-03-01"},"publish_date":"2023-03-01","publish_status":"0","recid":"870","relation_version_is_last":true,"title":["An investigation of EFL learner’s communicative actions when playing TRPGs online"],"weko_creator_id":"14","weko_shared_id":-1},"updated":"2023-07-27T01:39:03.088648+00:00"}