{"created":"2024-03-07T06:34:20.978544+00:00","id":2000053,"links":{},"metadata":{"_buckets":{"deposit":"d7226654-0745-4f5d-9689-e55b207be7a5"},"_deposit":{"created_by":14,"id":"2000053","owner":"14","owners":[14],"pid":{"revision_id":0,"type":"depid","value":"2000053"},"status":"published"},"_oai":{"id":"oai:nufs.repo.nii.ac.jp:02000053","sets":["28:29:1709784156308"]},"author_link":[],"control_number":"2000053","item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2023-12-29","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"27","bibliographicPageEnd":"11","bibliographicPageStart":"1","bibliographic_titles":[{"bibliographic_title":"長崎外大論叢","bibliographic_titleLang":"ja"},{"bibliographic_title":"The Journal of Nagasaki University of Foreign Studies","bibliographic_titleLang":"en"}]}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"Language teachers have long understood the value of games as a tool in the classroom. However, within the scholarly literature, there are lingering debates regarding the value of games for language acquisition, community-building, learner motivation, and the development of greater cognitive skills such as creative problem-solving. This essay explores issues related to the use of games as a tool for language learning. Three games were used with small groups of learners: (1) Fortunately / Unfortunately – a story-telling game; (2) Weird Word Wizards – a role-playing / vocabulary game; and (3) Review Board Game - Level 1 – a board game for reviewing conversational English and material covered in previous lessons. The first two games were used for a university game club. The last game was used in a class on English presentation. Short surveys were administered to students to assess the enjoyability of the games and the perceived value of each game for developing aspects of their English abilities. The researchers’ experience with these games was used as a method of reflecting on future avenues for research on games and language learning. Though the sample sizes were small for each game, there is enough evidence to suggest that each of these games can be adapted and reused in language classes. Avenues for further research are also discussed.","subitem_description_language":"en","subitem_description_type":"Abstract"},{"subitem_description":"語学教師は長い間、教室でのツールとしてゲームの価値を理解してきた。しかし、言語習得、コミュニティ形成、学習者の動機づけ、創造的な問題解決など、より高度な認知能力の開発におけるゲームの価値については、学術的な文献の中でも議論が続いている。このエッセイでは、言語学習のツールとしてのゲームの使用に関する問題を探る。(1)Fortunately/Unfortunately- ストーリーテリングゲーム、(2)Weird Word Wizards- ロールプレイング/ ボキャブラリーゲーム、(3)Review Board Game - Level 1- 会話や前回のレッスンで扱った内容を復習するためのボードゲームである。最初の2つのゲームは大学のゲームサークルで使用された。最後のゲームは、英語プレゼンテーションの授業で使用された。各ゲームの楽しさ、および各ゲームが生徒の英語能力を伸ばす上でどのような価値があるかを評価するため、生徒に簡単なアンケートを実施した。また、ゲームと言語学習に関する今後の研究の道筋を考えるための方法として、これらのゲームに関する研究者の経験が用いられた。各ゲームのサンプル数は少なかったが、これらの各ゲームが語学の授業に適応し、再利用できることを示唆する十分な証拠がある。また、さらなる研究の道筋についても論じている。","subitem_description_language":"ja","subitem_description_type":"Abstract"}]},"item_10002_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"長崎外国語大学","subitem_publisher_language":"ja"}]},"item_10002_source_id_11":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11603331","subitem_source_identifier_type":"NCID"}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1346-4981","subitem_source_identifier_type":"ISSN"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorAlternatives":[{"creatorAlternative":"ブルックス, マックス","creatorAlternativeLang":"ja-Kana"}],"creatorNames":[{"creatorName":"BROOKS, Max","creatorNameLang":"en"}]},{"creatorAlternatives":[{"creatorAlternative":"クラウセン, ダニエル","creatorAlternativeLang":"ja-Kana"}],"creatorNames":[{"creatorName":"CLAUSEN, Daniel","creatorNameLang":"en"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_access","date":[{"dateType":"Available","dateValue":"2024-03-07"}],"filename":"27-01論文_P01-12.pdf","filesize":[{"value":"591 KB"}],"format":"application/pdf","licensetype":"license_5","mimetype":"application/pdf","url":{"url":"https://nufs.repo.nii.ac.jp/record/2000053/files/27-01論文_P01-12.pdf"},"version_id":"4df73502-ee7d-4721-9726-ab3b98143b4a"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"game-based learning"},{"subitem_subject":"gamification"},{"subitem_subject":"student motivation"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"eng"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"New Frontiers for the Use of Games in Language Learning: Using Three Games to Explore the Impact of Games on Learning","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"New Frontiers for the Use of Games in Language Learning: Using Three Games to Explore the Impact of Games on Learning","subitem_title_language":"en"},{"subitem_title":"言語学習におけるゲーム活用の新展開: 三つのゲームを使ってゲームが学習に与える影響を探る","subitem_title_language":"ja"}]},"item_type_id":"10002","owner":"14","path":["1709784156308"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2024-03-07"},"publish_date":"2024-03-07","publish_status":"0","recid":"2000053","relation_version_is_last":true,"title":["New Frontiers for the Use of Games in Language Learning: Using Three Games to Explore the Impact of Games on Learning"],"weko_creator_id":"14","weko_shared_id":-1},"updated":"2024-03-21T05:57:13.270529+00:00"}